Saturday, October 31, 2009

OpenGL Debugging

Often you have to trun off Log.* statements, Debug.* statements, etc so I sue a simple System.out.print set-up:

public class SystemOutPrint { /** * * @param str */ public SystemOutPrint(String str){ System.out.print(str); } /** * * @param obj */ public SystemOutPrint(Object obj) { System.out.print(obj); } /** * * @param obj * @param str */ public SystemOutPrint(Object obj, String str) { System.out.print(obj); System.out.print(str); }

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